And on that note, you do have a map to consult when searching for the nearest event to complete, but here’s where the problems start to crop up: There’s no way to set any kind of waypoint, let alone fast travel to previously discovered destinations. The main map is quite large and intricate, filled with countless streets, shortcuts and jumps, which is great from a racing variety perspective.
I remember having this same issue when playing Paradise almost a decade ago, and it was part of the reason I didn’t stick with it for more than few days. But it’s not all candy and rainbows, because getting around this digital city in anything resembling an efficient way is often downright frustrating. The controls are super tight, the gradual license progression is nicely integrated into the sprawling map and the sense of speed is the kind of white-knuckle madness you’d usually expect from a game in this excellent, long-running (and recently dormant) series. EA and Criterion’s Burnout Paradise Remastered is a solid, albeit drably drawn, racing game.